Prince Of Persia 2008
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Prince of Persia is a action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It was released on December 2, 2008 for the PlayStation 3 and the Xbox 360, and on December 9 for Microsoft Windows. From 2018 it also works on Xbox One via backward compatibility. It is a new chapter in the Prince of Persia universe and introduces a new gameplay, along with a fresh \"illustrative\" visual style using a technique called cel-shading.
Prince of Persia begins as the Prince is caught in a fierce sandstorm while seeking his donkey Farah (a reference to the princess of the same name in the Sands of Time trilogy). The Prince, unable to see because of the sand, stumbles into a canyon and meets Elika, who requests that he follow her into a temple at the center of the kingdom. When they arrive inside the temple, Elika's father destroys the Tree of Life, which begins to free the god Ahriman. With the tree of life destroyed, Ahriman begins plaguing the land with Corruption. Elika explains that there are multiple fertile grounds found throughout the land that she has to reach and heal in order to again give the tree of life power and stop Ahriman from escaping the land.
Proof of development for the game was found when, on September 21, 2006 a leaked RAR file contained concept images, although no comment was made by Ubisoft. Also, on January 23, 2008, some screenshots from the game were leaked onto the internet, and again Ubisoft made no comments. On April 1, 2008, Ubisoft registered the domain \"princeofpersiaprodigy.com\", making many fans speculate the name of the game.
On May 8, 2008, Ubisoft released an official video of a concept artist designing the Prince character for the game. The \"speed art\" video shows a full-bodied new prince to be created on Photoshop. There was another concept art video released on May 22, detailing a female character Elika. It is also a fast-forward of a concept art drawing.
Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It is the seventh main installment in the Prince of Persia franchise, and the second reboot, establishing a new continuity that is separate from other games in the series. It was released in the United States on December 2, 2008, for PlayStation 3 and Xbox 360 (the fifth anniversary of the Microsoft Windows release for The Sands of Time) and on December 9, 2008, for Windows. It was released on March 24, 2009, for Mac OS X via the Cider engine. The game was also released on November 11, 2008, by Gameloft for mobile phones that runs on the Java platform taking place in a 2D environment, and has a feature of enabling the players to control a second character at certain points of levels.
The game is set in ancient Persia, and follows an unnamed player-character, who finds himself in a mysterious land after a large sandstorm diverted him from his course. Here, he meets a princess named Elika, and must work with her to re-imprison the evil entity Ahriman, who has corrupted the land after being released by Elika's father. Throughout the journey, players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings, and combat various enemies. The game's storyline and setting borrowed some aspects from Zoroastrianism.
Prince of Persia received generally positive from critics, and has sold over 2.2 million copies as of January 2009. An expansion pack that serves as an epilogue to the story was released in March 2009. The only other game in the series set in this continuity is Prince of Persia: The Fallen King, also released in December 2008 for the Nintendo DS.
The Hunter is one of the Corrupted. He was a prince who enjoyed hunting, but soon became too good at hunting. Ahriman successfully made a deal with the Hunter that, in exchange for his soul, Ahriman would allow him to hunt a creature more satisfying than any he has hunted before.[15] Another of the Corrupted is the Alchemist. He was an Ahura scientist who felt he was close to achieving immortality when his health started to fail. The Alchemist asked Ormazd for a longer lifespan to complete his research, but when he was refused, Ahriman offered him immortality in exchange for his soul. The third Corrupted is called the Concubine. She was a woman skilled in politics who revered men of power. She was involved with a man, but was ultimately beaten by another woman, scarred and stripped of her beauty and influence. The Concubine then exchanged her soul for the power of illusion with Ahriman.[16] The fourth and strongest of the Corrupted is the Warrior. He was a king whose country was under siege. Struggling for peace, the king accepted power from Ahriman that allowed him to vanquish his enemies and secure peace for his people. However, when the war was over, the peace-loving citizens rejected the Warrior, who had turned into a tool of war.[17]
The game begins with the Prince (which is only a nickname, the game does not actually mention whether he is from a royal family or not) in search of his donkey, Farah, in the middle of a desert sandstorm. He then runs into Elika, a princess of the Ahura who is fleeing from soldiers. The two fend off the soldiers, with Elika discovering her magical powers of light. The Prince follows her into a temple which houses Ahriman, a force of evil who is trapped within a tree known as the Tree of Life. Once inside the temple, the Prince and Elika are confronted by Elika's father, the Mourning King, who faces them in battle. After the fight, he uses his sword to cut the Tree of Life, setting Ahriman free. The Prince and Elika escape the temple, only to find a corrupted world outside.
Proof of conception for Prince of Persia was found in September 2006, when a file that was leaked to the internet was found to contain concept art for the game,[18] although Ubisoft didn't announce the game until May 2008. They stated that they expected to release the game towards the fourth quarter of 2008, and gave details about the plot and game play. In one such preview of the game, they revealed that the general staples of the game play remained intact, although altered drastically. These staples are platforming, combat, and puzzle-solving. It was also revealed that the game's combat would be one-on-one fights, similar to the original Prince of Persia trilogy, rather than fighting hordes of enemies at any time, as in the Sands of Time series. Producer Ben Mattes stated that the intent in changing the combat so drastically was to give players the impression that each enemy was a unique and dramatic experience in itself.[5] Prince of Persia utilizes a heavily modified version of the Scimitar engine, which was also used in Assassin's Creed.Developers chose to use this engine because it would allow them to enhance the game by adding more expansive worlds, and less linearity.[5] In May 2008, Ubisoft released two official videos of a concept artist designing the Prince character and Elika.[19] One video shows the Prince character being drawn, while the other details Elika.[20] Yet another fast-forward concept art emerged in July 2008, this time depicting an antagonist: the Hunter.[21] Unlike previous Ubisoft games such as Assassin's Creed, the PC version of Prince of Persia contains no digital rights protection.[22]
2008 Ubisoft Entertainment. All Rights Reserved. Based on Prince of Persia created by Jordan Mechner. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Prince of Persia is a trademark of Jordan Mechner in the U.S. and/or other countries used under license by Ubisoft Entertainment.
Prince of Persia (2008) is a multi-platform reboot by Ubisoft Montreal of the Prince of Persia series, popular in the early nineties for their time-rewinding mechanics, the remake abandons this for a more unique art style, open-world and faux co-op platforming. The player takes the role of the nameless Prince on a journey with his new-found partner, Elika, to rid the land of corruption. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. The game's storyline and setting borrowed some aspects from Zoroastrianism.
Prince of Persia once again resets the timeline of the series and marks the start of a new trilogy with the Prince on the search for Farah, his donkey, which is loaded with treasures beyond imagining. But after a sandstorm he falls down into a canyon and meets Elika, a princess with magical powers. She's being hunted by the army of her father and has to make her way to the temple beneath the Tree of Life.
It's genuinely strange to me that more people don't talk about the 2008 Prince Of Persia. Okay, it's probably the art style, which deviates massively from the other games in the series. It's also a sort of reboot with less of a focus on time-manipulation and combat, choosing instead to focus on the dynamic between the two main characters. My point is, I can see why people wouldn't have given it a fair shake. Truth is though, it's really damn good, and secretly the best in the series.
The Prince has an ally this time around, opening up new abilities like an extended jump and light-based attacks. Elika is pretty fun to have around too, and the quieter moments you spend with her offer a totally different flavour to anything in other Prince Of Persia games. There's no edgelord rock like in Warrior Within, but Prince Of Persia (2008) is definitely worth checking out.
Prince of Persia is another Continuity Reboot for the action-adventure and platforming Prince of Persia series, developed by Ubisoft Montreal and published by Ubisoft. It was released in the United States on December 2, 2008 for PlayStation 3 and Xbox 360 and on December 9, 2008 for Microsoft Windows. It was later released on March 24, 2009 for Mac OS X via the Cider engine. 59ce067264
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