World Of Warcraft Ost
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Most Blizzard soundtracks include credits for live orchestras and World of Warcraft is no exception. There are many different orchestras from around the world listed in the credits, as well as featured musicians.
The Burning Crusade They learned their lesson in the Burning Crusade expansion, and had a specific quest in mind when writing \"Lament of the Highborne\". Some of the Burning Crusade's ambient music is subdued but spectacular, be it the haunting swells of organs and strings in Terokkar Forest, or the ominous chants of Shadowmoon Valley. The ambiance music in Auchindoun is absolutely fantastic. Tempest Keep's ambiance music. It's serene and kinda ominous at the same time. Perfect for a base full of pretty but villainous elves. The haunting and idyllic music of Azuremyst Isle makes the starting zone a favorite of many players who decided to roll a Draenei character. It is very evocative and it feels like the player is in another world that is not too alien yet not too familiar to Azeroth. It could be useful when studying or trying to relax. Karazhan offers some of the best music for the ambience of a Haunted Castle that's ever been composed, particularly the Ominous Pipe Organ and ominous harpsichord of the Opera section. No wonder this raid's been a fan favorite for so many years. The sad but calming feel of Eversong Woods remixes with \"Lament of the Highborne\" to reflect on the tragedy that befell on the once glorious High Elves before their near-extinction by the undead scourge. It has a slight theme of moving on from a troubled past and looking forward into a brighter future as it reflects the elves' determination to regain the lost power they had and rename themselves as \"Blood elves\" while still bearing the grim scars of their historical tragedy. The dark and ominous techo-sounding music of Netherstorm helps make the zone the most Outlandish of well, Outland. It has a slight Science Fiction vibe with its riff and it can also remind someone of another game Blizzard had made, Starcraft. The Draenei Outland Base is frequently heard in any Draenei populated settlement in Outland that, just like Azuremyst Isle, reflects the deeply spiritual theme of the Draenei race. It is favored music to listen in some of the minor iconic villages in Outland like Telredor and Telaar where they are in beautiful zones. One of the most favorite zones among the player base is Nagrand because of the grassy and green landscape that makes it a stark contrast to the barren and lifeless zones that are commonly seen in the promotional material, and the music has enraptured people when questing in the zone. It seems to be an odd mix of Mulgore and the Barrens but with floating islands and exotic wildlife that makes it seem like the player is in an African Safari in an alien world. The music has a slight sad theme of loneliness as it is the only remaining place of the original Draenor that is uncorrupted from the explosion that turned it into Outland.
Wrath of the Lich King Assault on New Avalon for the Lich King's offensive. Basically a heavily militarized version of Arthas, My Son. Invincible, with chords which can be assumed to be Arthas' theme... except it's a dirge from Arthas' viewpoint about his horse, Invincible. He really loved that horse. The very soothing keyharp theme that plays on the transports in Northrend. Another beautiful piece of Northrend music can be found in the found in the Grizzly Hills, a gorgeous redwood forest with a distinct old Pacific Northwestern vibe, complete with lumberjacks, trappers, beavers, grizzly bears, and Native Americans-erm, trolls. The epic bagpipes in Howling Fjord help mesmerize the player with the zone as though they're really in Scandinavia with the race of viking-like warriors called the Vrykul that inhabit the land, making it feel like an epic tale of your hero recently arriving in Northrend to brave the dangers of the icy continent. The eerie tribal music in Zul'Drak really sets the mood. Bonus points for the music around the altars of the troll gods, which features choirs chanting the respective gods' names. The theme of Sholazar Basin seems to be out of place at first. The zone is a tropical paradise in contrast to the arctic environment of the rest of Northrend. Even still it manages to feel exotic and familiar at the same time as the Andean flutes and drums that play show that not all of Northrend is frigid and unforgiving as presented in the promotional material. The melodies of the Storm Peaks are quietly dignified and tend to give a feeling of sadness and great age. Mountains of Thunder includes some of them. The Antechamber of Ulduar. The majestic brass and haunting chants echoing through the ancient Titan fortress's vast halls and corridors... Perfection. Remade as Thaurissans Reach in Cataclysm, where it becomes the de facto dwarven national anthem. Yogg-Saron's theme, Halls of Iron. It's taken from the portion of the Wrath of the Lich King main theme that plays at the Whisper Gulch/Howling Fjord portion of the Wrath of the Lich King Blizzcon Trailer (for context, Yogg-Saron is just as heavily involved in Howling Fjord as the Lich King). It is epic during the actual fight against Yogg-Saron, yet in the Wrathgate cinematic and Bolvar's ascension to Lich King it becomes ominous, as if hinting that Yogg-Saron or the Sha resulting from his death are responsible for the events taking place. The Joust music, new to the game from Patch 3.2, is also pretty amazing. The background music to the Trial of the Champion/Crusader instance is incredible at setting the tone of the instance. It's a lot more noticeable than the music in many other dungeons. The 5-Man Dungeons for Patch 3.3 have some very nice dramatic/epic sounding pieces. Such as The Forge of Souls Dungeon and Boss Fight who is an Expy of James Brown no less, or The Pit of Saron which has so far been appraised as an improvement. The last of the three new dungeons where you finish with an escape from the Lich King. Certainly doesn't disappoint in the dramatic factor either. The gunship encounter from Icecrown Citadel. Reused in Cataclysm and one scenario in Mists of Pandaria: Gunships. The Cataclysm version is basically a Dark Reprise mixed with Triumphant Reprise to deliver the urgency of the situation in one powerful track as you chase a dragon that is single-handedly responsible for the events that shattered the entire world, and you're poised to bring it down once for all, on board a gunship that is being invaded by his insane followers trying to hinder your efforts, while playing the leitmotif from the previous expansion, since Northrend became the final battlefield.
Cataclysm The theme of Twilight's Hammer, complete with Ominous Black Speech Chanting, probably the coolest theme for a death's cult of evil ever. The music played as you face off against Deathwing really makes you feel like the world is about to end if you don't succeed. The new Orgrimmar theme for Cataclysm is the perfect representation of the Horde under Garrosh. The Stormwind theme is quite epic with its choirs and violins, in a \"tragic\" sense, seeing how the city suffered from Deathwing's attack. Now, it needs its heroes more than ever... And a new entry into the rolls of music tracks that really shouldn't be bad guy themes, Breath of Al'Akir is the sweeping theme of Skywall. Sadly, the main place players will hear this piece is the Vortex Pinnacle. The Night Elves get a new theme in Cataclysm called \"Nightsong\", and it is incredible. The Noble Tauren. Rest in peace, Cairne...
Warlords of Draenor Say, remember some of the awesome music from Warcraft III, like \"Doomhammer's Legacy\" Or how about \"Blackrock and Roll\", particularly that amazing bit at the end If so, you'll definitely want to listen to this. Alliance players, on the other hand, get greeted by a Triumphant Reprise of the Black Temple theme, as in this timeline it remains a stronghold of the Light. An excellent piece comes at the end of the Tanaan Jungle intro, where you and your allies are running as fast as possible to the docks, with the Iron Horde in hot pursuit, and this playing in the background, with Grommash Hellscream roaring that there is no place for you to run in his world. Malach fits the Auchindoun Dungeon, and later when you are fighting the three warlocks Teron'gor has summoned and the last boss himself, the part at 2:33 in the video starts and you feel ready to tear shit up in Auchindoun and kick some demon ass. The track also plays during the Alliance quest chain where you retake Karabor from the Iron Horde. World of Warcraft has the dubious distinction of creating music so epic that it took years for the developers to find a place in the game worthy of it: \"The Shaping of the World\". The music that plays in Shadowfang Keep is pretty darn awesome. The music in Arcanist Doan's room in the Scarlet Monastery. It plays elsewhere as well (including one place in the Molten Core). It's the last few seconds of a track called \"Legacy\" from the main game's OST (the rest of the piece isn't used). The log-in music is pretty awesome.
An MMORPG-focused video game writer for GameRant for one year and counting, Eric cut his teeth on gaming since he was a wee lad watching his father play Lands of Lore. Equipped with a +1 Bachelor's Degree of Creative Writing, he seeks to spread his love of characterization, world-building, and inclusivity far and wide. His nerd specializations of choice are Dungeons & Dragons and narrative-focused RPGs (Especially of the MMO variety.)
Piano/Vocal BookAn official, collectible songbook from the soundtrack of Blizzard Entertainment's World of Warcraft, the world's most popular massive multiplayer online role-playing video game, produced by Alfred Music. 781b155fdc