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First published for personal computers running Windows, Deus Ex was later ported to Macintosh systems, as well the PlayStation 2 game console, the latter under the title Deus Ex: The Conspiracy. Loki Games worked on a Linux version of the game, but the company went out of business before releasing it. A sequel to Deus Ex, titled Deus Ex: Invisible War, was released on December 2, 2003 for both Windows and the Xbox video game console. A prequel, Deus Ex: Human Revolution, developed by Eidos Montréal, was released on August 23, 2011 in North America. Five years later, Deus Ex: Mankind Divided, the fourth major series installment and direct sequel to Deus Ex: Human Revolution, was released on August 23, 2016.
The game features 18 different nano-augmentations that the player can find. However, the player is limited to a maximum of nine: one in the arms, legs, eyes, and head; two underneath the skin; and three in the torso. Most augmentations, after being installed, can be upgraded using an augmentation upgrade canister. Upgradable augmentations have four upgrade tiers, from Tech 1 (base) to Tech 4 (fully upgraded).
Deus Ex was designed as a single player game, and the initial releases of the Windows and Macintosh versions of the game did not include multiplayer functionality. Support for multiplayer modes was later incorporated through patches. The multiplayer component includes three game modes: deathmatch, basic team deathmatch, and advanced team deathmatch. The original multiplayer patch included five maps, based on levels from the single-player portion of the game. Gameplay stats and mechanics may differ between single player and multiplayer modes. Unless noted otherwise, gameplay stats and mechanics described on this wiki pertain to single player mode.
The Deus Ex: Game of the Year Edition release contains the latest game updates and a software development kit, a separate soundtrack CD, and a page from a fictional newspaper featured prominently in Deus Ex titled The Midnight Sun, which recounts recent events in the game's world. However, later releases of said version do not include the soundtrack CD, and contain a PDF version of the newspaper on the game's disc.
The Macintosh version of the game, released shortly after the PC version, was shipped with the same capabilities and can also be patched to enable multiplayer support. However, publisher Aspyr Media did not release any subsequent editions of the game or any additional patches. As such, the game is only supported in Mac OS 9 and the \"Classic\" environment in Mac OS X, neither of which are compatible with Intel-based Macs. The PC version will run on Intel-based Macs using Crossover, Boot Camp or other software to enable a compatible version of Microsoft Windows to run on a Mac.
Publisher Activision's \"Value\" imprint released a cut-down version of the game in 2002. Titled Deus Ex: Special Limited Edition, the game only contains the first 5 missions of the full Deus Ex, at the conclusion of which the game displays a screen advertising the full version of the game. Despite being an inferior product, Special Limited Edition was sold by major retailers for as much or more than the full game, sometimes on the same shelf. This version was very negatively received, as the similar price and misleading name lead many to unwittingly purchase what turned out to be an \"extended demo\" or \"trialware\".
A port of the game, entitled Deus Ex: The Conspiracy (although titled simply as Deus Ex in Europe), was released for the PlayStation 2, on March 25, 2002. Along with pre-rendered introductory and ending cinematics that replaced the original versions, it features a streamlined interface with auto aim, improved graphics, and motion captured character models. Some levels were changed and chopped down into smaller areas separated by load-screens, due to the memory limitations of the PlayStation 2. The PlayStation 2 release of Deus Ex does not offer a multiplayer mode.
Digital Foundry has posted some preliminary analysis of the console versions of the game, revealing that PlayStation 4 runs at a native 1080p resolution, with Xbox One opting for sub-HD at 900p. Although an advantage, the site notes the game's temporal AA solution makes it look good on both platforms.
Deus Ex: Mankind Divided is now available and we've now spent a good few hours with all three versions of the game. Powered by the Dawn Engine - an upgraded engine based on IO Interactive's Glacier 2 technology platform - this new title takes on a new look with plenty of advanced graphics features on display. The question is, how is it running thus far across the three platforms and which version should you play Let's take a closer look.
In judging the technical performance of a game like this, there are a few key elements to consider including map size, loading times, and frame-rate. In this case, the Dawn Engine is capable of much larger maps than the previous Deus Ex, with a huge number of fully explorable buildings that can be entered without any additional loading. It's the first time since the original Deus Ex that we've seen maps of this scale and, in many ways, Mankind Divided is able to exceed that. The maps are simply huge and richly detailed throughout the game.
That's not to say there aren't occasional loading screens - you will run into them in certain instances and each platform produces varying results. Typically, loading kicks in when entering a new area for the first time, traveling between key hubs via the subway, or upon death. In terms of startup time, the PC version actually seems to require the most amount of time - even when running from an SSD with copious amounts of memory. Once the game loads the area, all subsequent loading times, including those upon death, are dramatically faster - requiring just a few seconds. This makes the PC version the fastest experience overall across the run of play.
Then we have performance. Both consoles target 30fps and generally manage to deliver this, but there are trouble spots throughout the game. Each of the main areas within Prague tend to impact frame-rate while simply moving around the world - a problem possibly tied to asset streaming as these problems can clear up once data is finished loading. The game uses an adaptive v-sync solution, resulting in screen-tear along the top portion of the image when either game drops below its target. This occurs more frequently on Xbox One, particularly during the introduction sequence within the train station, but can become an issue on both platforms. Thankfully, it's not something that crops up regularly during missions but it makes hub exploration feel less polished.
The PC version certainly proves interesting based on our first impressions. There is a massive gulf in performance between the lowest and highest settings with ultra averaging around 33 frames per second on a GTX 970 when using the in-game benchmark at 1080p. Thankfully, the game itself does run quicker than this during normal gameplaym and a mix of high and medium settings were enough to reach 60 frames per second. The lower settings also have little issue reaching higher frame-rates so the PC version of Deus Ex should be scalable across a wide range of machines. For those looking to reach 4K, it may be necessary to cap the frame-rate at 30fps in order to reach any sort of consistency.
The increase in performance in certainly a great benefit for the PC version, but it's the ability to adjust various settings independently that helps most here. The sharpening filter, which we're not too keen on, can be disabled here and the resulting image is much more attractive. Some of the additional visual features on display are also nice - per-object motion blur is exclusive to the PC version, as are contact hardened shadows. This ability to tweak the game can result in a much improved overall presentation across the board.
Ultimately, though, Deus Ex: Mankind Divided is looking to be a great game no matter where you play it. The PC version offers the smoothest possible experience provided you have the hardware to handle it, but the console versions are still very good. Of the two, the PlayStation 4 version has an advantage with a smoother frame-rate, a higher resolution and shorter loading times. We'll know more as we finish testing the game this week. In the next few days, look out for a more detailed look at the graphical features available in the game and how the various PC settings stack up.
Overall, performance is more than reasonable, though I suffered some frame-pacing issues in areas packed with NPCs, regardless of graphics settings or resolution. Hopefully Eidos Montreal/Nixxes will patch in SLI support soon, but for the time being those with GTX 1060s/970s or above should be able to run the game at a smooth 60fps at 1080p with little issue.
Deus Ex: Mankind Divided is a direct continuation of Adam Jensen's journey, taking place two years after the world-altering ending of Deus Ex: Human Revolution. The canonical ending of the previous game is a mix of the different endings where whatever Jensen's plan was to save humanity was unsuccessful, and mankind has become engulfed in a civil war over the ethics of human augmentation, resulting in the persecution of augmented individuals. The conflict reached a boiling point when two factions - Interpol, a private military company that Jensen belongs to that is bent on exterminating augmented humans, and an organized resistance - targeted one another. Jensen also moonlights as an informant for \"The Juggernaut Collective\", a covert operation whose interests conflict with Interpol. The story will setup the world present in Deus Ex, which takes place 23 years later.
Gameplay-wise, Mankind Divided places a strong emphasis on player choice, allowing a totally-binary approach to either \"full-stealth\" or \"full-combat\" at any point in the game. Notably, boss fights can be defeated without directly engaging in combat. Missions are selectable by talking to characters in the game's hubs, and their objectives can conflict with the interests of both parties Jensen serves. There are over twice as many available augmentations than present in Human Revolution, and weapons can be fully customized on-the-fly. 153554b96e
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